Bullet physics is how things really react in nature. Of course there's some tweaking. The sample's shown are hard body physics.
The area I'm struggling a bit is the soft body physics. Thats lets say a tire I want to deflate, rotate and climb up an hard body object. I cant even keep the tire on the rim with out it flying off into space or crashing the computor.
These samples based on how well the surface texture mapping is can be inserted into a movie and you cant tell if its real or fake.
Fun stuff....steep learning curve...
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